Interactive Mindset Axioms (IMA) and Applied Mental Attitudes (AMA)

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This topic covers some general Applied Mental Attitudes that are employed in interactions with the not me.

For individuals with low Levels of Awareness these AMAs are automatic and culturally, environmentally or biologically (including genetic) programmed responses. With higher levels of awareness the individual can select an AMA appropriate for a specific interaction event or series of events to optimise the response and thus the Resource Transactions associated with the interaction event.

Interactive Mindset Axioms (IMA)Bold text are the core sub factors that exist in various quantities in specific AMAs.

IMAs can be divided into the following general groups, with sub elements of these groups

  1. Motivator Group

These are axioms that provide drivers for the AMA. These are:-

    1. Stick. The individual is driven to avoid pain / negative resource transactions.
    2. Carrot. The individual is driven to gain pleasure / positive resource transactions.
    3. Compulsion. Some factor that drives the situation forward regardless of the wishes of the individual.

A Motivator IMA is required to ensure continuance of any event, at the very basic level, the progress of time itself is a compulsion motivator.

All the Motivators apart from compulsion can be :- External, they are from outside the Me, for example a volcano is a Motivator to run away fast. Internal, they are from inside the Me, for example the Me wants to achieve something. Note that a driver such as a sense of heroism due to cultural programming is outside the Me, if full control of the Me is the accepted definition. This is why compulsion should also not be possible as an internal driver.

  1. Interactor Group

These are axioms that determine the level of interactions that the individual has with the events and resource transactions being addressed by the AMA, these include:-

    1. Proactive
    2. Reactive
    3. Automatic
  1. Moderators

These are axioms provide moderation to the core process of Motivator drives Interactor and can:- 1. Moderate a positive or negative feedback loop where the outcome of an Interactor reduces or enhances a Motivators power. 2. Allow a disconnect from the process, including disassociation and denial. 3. Override the apparent or possible/probable reality of the events and interactions by adding an unquantifiable factor to skew the expected Resource transaction (note of course happiness is a resource of type psychological, so someone being happy when all is apparently lost is down to an override Moderator).

    1. Hope
    2. Faith
    3. Rebellion
    4. Self autonomy
    5. Unknown